![]() MODE - "The Most Abundant Number" - Mode is probably the least known way of calculating an average, this involves counting all the entries that are the same within a set. The smarter people might notice that the calculation we did for that is taking the MEAN of the two numbers closest to the median. In that case, 3.5 is the 'Median' number. In that case you take the two numbers that are 'closest' to the where the middle entry would be and then add them together and divide them by two. The smart people might be going "BUT REACH! WHAT IF YOU HAVE A SET OF NUMBERS THAT HAS AN EVEN NUMBER OF ENTRIES?! You know, like: 1, 2, 3, 4, 5, 6? There isn't an entry that has the same number of entries to the left and right side!" Ah you got me skippy. Because it has 2 entries to the left and 2 entries to the right of it. The Median Number is the number that has to have the same number of entries, in this case, 3. MEDIAN - "The Dead Centre Number" - Median is the next most known, this involves ordering the data set in ascending order and then finding the number that splits the set in half - so that the same amount of entries appear on the left and right side of that number. Therefore, the "Net Number" should be four. The mean is the number that you could replace every number in the set with and still reach the same sum. You get this on your term reports from school and the such. The mean is the sum of all numbers in a set divided by the number of numbers. MEAN - "The Net Number" - In common place this is typically what you refer to as 'The Average'. Those of you are aren't familiar with Data Management, here's an explanation for each, and why each are important. For those of you familiar with Data Management there are three different types of averages. Warning: Math Content Ahead - Proceed at your own peril.įirst of all, the key to understanding health in TF2 is figuring out what the Average amount of Health is. If you are unfamiliar with the metagame classes listed above, see my previous work on TF2 here: /ar… However, once you examine each class type as they actually are in TF2's metagame - Power - Pick - Provision, the health system suddenly starts to make a lot more sense. Health in TF2 is odd compared to most class based shooters where you can reliably have similar amount so health per class. This article will be leading into part 2b - Speed later. A critical component of understanding TF2 is health per-class.
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